The Risks of Using a Mobile Gambling Game
A mobile gambling game is a type of online casino app that allows players to play online casino games via their smartphones. These apps can be downloaded from various app stores and include a variety of different games, including classics like blackjack and slot machines. They can also be used to place real money bets. The convenience of mobile gambling games makes them popular with many people. However, they come with a number of risks that should be taken into account by players. One of the biggest advantages of mobile casinos is their ability to work on a wide range of devices. Whether you’re on an iPhone, iPad, Android phone, or another operating system, these games offer a great gaming experience, especially on high-resolution devices such as the iPhone. In addition, most casinos keep your gaming data on their servers, so even if you receive an incoming call or text, lose your internet connection, or have a battery mishap, you’ll be able to resume from where you left off. Many of these mobile casino apps are designed to be engaging and addictive, with many featuring social features such as leaderboards and tournaments. These can increase user engagement and potential earnings, but they may also lead to problem gambling. Moreover, a large portion of these games are free to download and play, making them accessible to all users regardless of their financial status. Researchers examined the use of a simulated gambling app in naturalistic settings, with participants performing a series of questionnaires and a computerised contingency judgement task that probed illusions of control (i.e., a cognitive bias associated with gambling). These tasks were completed in laboratory settings at the School of Psychology at the University of Nottingham. In addition, contextual data was collected via GPS, such as location and activity information, and behavioural and cognitive measures were taken each time the participant gambled. Participants were explicitly asked to opt-in to the collection of these data, and they could change their phone’s settings to stop the app from collecting these data. They were also informed that their participation in the study was voluntary and anonymous. The results of this experiment highlight the potential for mobile gambling apps to contribute to understanding the relationship between technology and addiction, as well as as a tool for preventing harmful behaviour. However, the findings of this study should be interpreted with caution, as they were based on a community sample of students, and the relationship between gambling apps and harm requires further research. Also, the use of GPS is not ideal for studying the risk of developing gambling problems as it may lead to the creation of a ‘gambling bubble’ where users engage with the app continuously regardless of their actual chance of winning. Further research is required in order to tease out the mechanisms of this phenomenon.